Because of this I think in order to make good assets the direction should be on making them different so that it would be better implemented into the idea of doing a 3D model in a 3D environment. As another commenter stated above 3D models will never look as good as the original sprites simply because those were designed around the idea of being sprites. This version's aim seems to be to mimic the original game's looks a bit more and the new assets frankly do a more accurate job at that but at the same time they are very poorly made. The old shotgun (well, if I remember correctly 2 models before the current one) was different than the original and also animated differently but it had its own place in the design just like the more metallic looks of the old pistol model. It was different but that actually served its purpose. It had a more cartoony feel to it than the original game that fell more into place with the colourful 3D models. Memory serves me well enough: the old graphics style was more coherent. Even as a community leader, the only reaction I have to your post is "OK." I understand where you are coming from but I don't think your memory is serving you completely well enough to make a relative measurement of quality between versions. I think you could have posted on just fine and we would have responded similarly as I have here. Not many of the enemies have been Polymerized, and the shotgun and HUD hands are two particular points in need of improvement. Originally posted by Hendricks266:It seems like what you're observing is that the HRP is basically restarting in order to take advantage of the features of the new Polymer render in EDuke32 (note the capital E), and high-quality newer assets make the sub-par old ones look bad by comparison. It's very disappointing because a lot of work must have went into this one and people made this mod in their free time without receiving any kind of money for their work. So overall what started as an ambitious and promising project some years ago ended up being a trainwreck. The textures are very mixed in quality: some of them managed the capture the original original Duke 3D feel but most of them are out of place and the saddest thing of all is that they lack any kind of general artistic direction altogether. They are very poorly made models trying to be something like their original sprite version but fail in every possible way in their general looks and animations. The same can be said about the enemy models: while the pig cops look okay and they are even animated acceptably, the other ones look absolutely horrible. The new model of Duke looks okay but his hands are holding the gun in such an unrealistic and funny looking way that it breaks everything that looks good about it. The new weapon models are ridiculous, especially the shotgun: between two shots it's doing this weird animation that looks like as an attempt to mimic the original animations of the gun in vanilla Duke but it is so badly done the shotgun basically falls out of place. For the first 30 minutes I literally couldn't stop laughing, everything looks so horrible that my first reaction was not even sadness. The High Resolution Pack was a great thing back in the day, 4 or 5 years ago it was absolutely awesome even though it had some unresolved issues.Ī few days ago a new version of HRP was released so I gave it a go today and let me just tell you: either find an old version or just leave this 5.3 release alone and play your vanilla eDuke32 or Megaton Edition. I've not seen the project since polymer was released, it was so unoptimized back then that I just switched back to vanilla Duke 3D instead of messing around with that. So sorry for the semi-offtopic but I simply can't hold this inside. I thought I'd post this here rather then the forums because looking at some of the posts there I'd be just flamed or banned because of this opinion piece.
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